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NEW #678 - SHIFT/LTrigger + G/A use item from floor NEW #677 - hold SHIFT/LTrigger to view/compare item on floor NEW #693 - you can now abandon a game instead of Save and Quit NEW #706 - chance to restore game progress on game crash 44 ammo is more common on Valhalla TerminalĬHANGE #734 - SMG swap time reduced to 0.5ĬHANGE #680 - AI groups keep patroling given area instead of walkingįIX #640 - "Mag size" instead of "Clip size"įIX #675 - chargers wont charge through doors anymoreįIX #675 - AI wont get stuck behind boxes anymoreįIX #688 - AoLT scout now properly starts with 3 slotsįIX #710 - europa_03 sometimes missing elevators fixed
#JUPITER HELL GOG MOD#
NEW #685 - Callisto 1 is now a small level with it's own generatorĬHANGE #682 - exotics have same mod restrictions as advanced weaponsĬHANGE #643 - Tough as Nails now reduces pain effect on accuracyĬHANGE #643 - Hunker Down now requires a level of Tough as NailsĬHANGE #676 - fixed lootbox bug- much more consistent counts on HARD+ĬHANGE #676 - buffed armor health a bit and repair kit rarity - addedĬHANGE #716 - Containment Area has now different reaversĬHANGE #692 - AoShotgunnery now on moved to rank 3, AoCarnage rank 1ĬHANGE #692 - AoShotgunnery now allows grenade usageĬHANGE #682 - slight nerf to CRI SMG, buff to JAC SMGĬHANGE #702 - slightly buffed grenades - more armor stripping to krakĬHANGE #675 - demons no longer ignore the player if out of sightĬHANGE #675 - AI properly retalitates if fired from beyond sightĬHANGE #705 - minor changed to the boss fightĬHANGE #711 - A-mods decrese fire-time by 20%, B-mods decrease reloadĬHANGE #710 - minimun spawn distance from player increased by 1ĬHANGE #685. NEW #726 - two new types of grenades - gas and EMP NEW #540 - Barrels are now different - red ones have a largerĮxplosion, blue are cryo and green are toxic NEW #524 - former CRI may carry plasma weapons NEW #716 - cryoreavers and toxic reavers added NEW #688 - starting gear - small med for Marine. NEW #524 - energy cells and plasma weaponry!
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NEW #682 - several new exotics added! (magenta weapons) UI wise, we've added a item description modifier (SHIFT or LTrigger on pads), which allows you to see the stats of a weapon on the ground (and compare them to the held weapon - nicer UI improvements comming to this later!), but also allows you to use the pickup key while held to use the item immedately from the ground.įinally some visual improvements were done - to the particle and sprite effects and icons and to the visual rendering equations. Tough as Nails has been reworked to reduce the accuracy penalty instead of pain, and do it on a 50%/100% level. AoSh should be easier now though, as we allow the use of grenades (and the plasma shotgun eats armored enemies). We'll be working more on the AI later, but you should definitely be able to kite demons now.Īngel of Shotgunnery has been moved to a higher rank requirement, and Angel of Carnage (which is subjectively more fun) has been unlocked in its place instead. We're slowly working on improving Io too - you'll find the new Blacksite special level to be something a bit different from the old ones :).ĪI has been more agressive.
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We also balanced armor and health drops a bit.
#JUPITER HELL GOG GENERATOR#
They all do plasma damage, which mostly behaves like pierce damage.Įarly game benefits from slightly different gear between classes and a new Level 1 generator that eases into a given run by providing a more balanced first level clear. Speaking of weapons the cell-weapon tier has been added - rifle, pistol and shotgun (bye bye armor :P). There's a lot new exotic (magenta) weapons too! And to turn the tables you have access to new grenades - EMP and Gas (note that the old grenades have changed colors). Barrels now behave differently based on color, old enemies might have new attacks, and cyroreavers and toxic reavers will introduce you gently to the new damage effects. We've implemented a lot of changes and features, many of them suggested by the community - you might find one you suggested in this list :).Īs far as new stuff goes, you'll mostly notice the damage types - EMP, Toxic, Fire, etc. Your progress and statistics should stay unaffected. Please note there's no save compatibility - your previous run will be silently deleted.
#JUPITER HELL GOG DOWNLOAD#
Hello marines! It's time for the first content/feature update! 0.8.1 is now deployed and you should be able to download it.
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